Project 1999

Go Back   Project 1999 > Class Discussions > Melee

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 08-15-2020, 03:45 PM
Stonewallx39 Stonewallx39 is offline
Sarnak


Join Date: Aug 2015
Posts: 367
Default Melee push - how bad did they nerf?

I was in group the other day and mentioned I’d reposition the casters so we could push to help prevent healing. One of my group mates reminded me of a somewhat recent (last 12 months?) patch where melee push is less likely to interrupt casting. I knew of the patch and it’s effects but he was of the opinion that melee push is a waste of time and only bash/stun/etc. would affect stopping casters.

I know melee push does have less effect (very frustrating soloing clerics on my monk) but is it completely useless? If there a floor for effectiveness say you need 3+ Melees/pets coordinating to be successful in a group and 10+ on tougher mobs?
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:02 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.