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#10
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I guess I just don't notice that nuance too much, since groups have a small amount of people anyway, and raids are usually much more organized in terms of people ensuring they have their agro together. If a rogue or something gets agro, they are usually dead in two seconds anyway lol. EDIT: And yes, I do agree with Isoka that if you do have an awesome group composition, a Shaman can be more flexible overall in terms of when they need to start Slowing/Debuffing. I didn't mention the presumption here (my fault), which is many 6+ Dragon groups are anything but awesome group compositions. They tend to be pick up groups with guildies or people in the zone, so it is a bit of a crapshoot for group composition, levels, and overall gear. This means Shamans are usually required to Slow and debuff ASAP, since they are often the only primary healer in the group. Torpor isn't that great of a heal when a mob is unslowed, especially when that mob is dealing 200+ damage per hit. You really need the mob to be slowed for Torpor to consistently out heal the damage. Otherwise, I would need Chloroblast on bar to spot heal while Torpor is still ticking. If I do get a perfect group in any situation, then most encounters are quite easy anyway, and all racial bonuses basically become pointless.
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Last edited by DeathsSilkyMist; 07-30-2020 at 12:06 PM..
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