![]() |
|
#11
|
||||
|
Quote:
https://www.youtube.com/watch?v=qS3uoIHTu_c 1. Croweded dangerous place? Check 2. Indoor zone? Check 3. Not surrounded by mobs half my level? Check 4. Getting constantly hit by a spell caster mob? Check If I had moved 10 more feet in any direction in that video, I would have agroed a bunch of mobs and died. There is no where in this video where snare would have been useful. In fact, Clinging Darkness would have killed me. If the mobs ran for two ticks while waiting for their health to get to 12% or where-ever it needs to be for Clinging Darkness, I would have agroed mobs and died. If you take a look at https://www.youtube.com/watch?v=qS3uoIHTu_c&t=82s specifically, you will see how close the mobs are. They are even closer when I am killing the Cryptmaster. Take a look at https://www.youtube.com/watch?v=qS3uoIHTu_c&t=525s and you will briefly see the name of a skeleton or two in the near distance. To the right of me (you can't see it) is a skeleton no more than 5 or 6 feet away. Troll Regeneration wouldn't have helped here either. The lowest I get in the video is 17%, or around 450 Health https://www.youtube.com/watch?v=qS3uoIHTu_c&t=104s , this was due to a lucky life tap from the Necro. At that point, Troll Regeneration would have given me something like 140 HP. I would not have died at 450 HP, or 590 HP. EDIT: Also, Chardok mobs don't run (at least not the ones I've fought). So Snare Neck is basically useless in Chardok. Also, notice the Cryptmaster is carrying a Torch. This means he is more deadly than usual, because he is dual wielding.
__________________
| |||
|
Last edited by DeathsSilkyMist; 07-12-2020 at 11:58 PM..
|
|
|||
|
|