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Old 06-13-2020, 12:29 PM
fastboy21 fastboy21 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
First off, I don't know of any player agreements that have made it to Green, because every agreement I know of is in Kunark/Velious. This whole idea that any "player agreement" rules apply to (say) the OOT AC list is still speculative elf law [You must be logged in to view images. Log in or Register.]

But I really don't think they're hard to explain, or at least not any harder than explaining anything else weird about a 20-year old game whose rules are enforced by volunteers.
  1. In the original ('99-'01) there were several mobs that required "turn-ins"
  2. Back then, there was very little competition for these mobs, both because players lacked knowledge about them, and because of other options (eg. virtually no one cared about shady/angry goblin on live, because they had Luclin loot a few months later)
    • Also, for Scout specifically, people used to have to bring a raid force, and this obviously cut down the number of turn-ins
  3. Here, everyone knows not just how they work but exactly when these mobs will spawn, resulting in a "clickfest"
  4. Everyone agrees clickfests suck, except autofire cheaters and people with insanely lucky internet connections
  5. The staff (being overworked volunteers) doesn't have time to show up every time these mobs spawn and enforce any system
  6. What they can do is let the players come up with a system and enforce that (and only show up in the far rarer cases of one player bucking the system everyone else agreed to)

Blue player agreements explained.
I know what they are. I also understand why they are. How they have come to be/and can change has seemed fishy to me.
 


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