
06-13-2020, 12:29 PM
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Planar Protector
Join Date: Nov 2009
Posts: 2,179
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Quote:
Originally Posted by loramin
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First off, I don't know of any player agreements that have made it to Green, because every agreement I know of is in Kunark/Velious. This whole idea that any "player agreement" rules apply to (say) the OOT AC list is still speculative elf law [You must be logged in to view images. Log in or Register.]
But I really don't think they're hard to explain, or at least not any harder than explaining anything else weird about a 20-year old game whose rules are enforced by volunteers.
- In the original ('99-'01) there were several mobs that required "turn-ins"
- Back then, there was very little competition for these mobs, both because players lacked knowledge about them, and because of other options (eg. virtually no one cared about shady/angry goblin on live, because they had Luclin loot a few months later)
- Also, for Scout specifically, people used to have to bring a raid force, and this obviously cut down the number of turn-ins
- Here, everyone knows not just how they work but exactly when these mobs will spawn, resulting in a "clickfest"
- Everyone agrees clickfests suck, except autofire cheaters and people with insanely lucky internet connections
- The staff (being overworked volunteers) doesn't have time to show up every time these mobs spawn and enforce any system
- What they can do is let the players come up with a system and enforce that (and only show up in the far rarer cases of one player bucking the system everyone else agreed to)
Blue player agreements explained.
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I know what they are. I also understand why they are. How they have come to be/and can change has seemed fishy to me.
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