Quote:
Originally Posted by Donkey Hotay
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The same people game the same systems every time. The same Blue AC campers farming plat are loading up the list on Green for AC. The system implicitly allows it. The guys who were rotating /list were the guys who were going to chain-camp it if /list didn't exist. The systems just give a cover story for what was going to happen either way.
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Quote:
Originally Posted by loramin
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This is a game that rewards time invested, so the people with the most time to invest get the most out of the game, by design.
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If that's not the kind of game you like, might I suggest a racing game, or street fighting game, or any other non-MMOG game where time invested
doesn't directly translate into in-game benefits?