Quote:
Originally Posted by drackgon
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Jerry I believe that was a lot of peoples suggestions. Was like setup a montly Zem changes to get people to move around and see zones
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Since green isn't a pvp server, it really isn't risk versus reward.. it is purely reward versus better reward. So depends what the goal is I guess. Some of the problems are just endemic to the nature of the game. Rotations would be more about quality of life to allow people who want shortest path (highest zem) to get a change of scenery while rotating where the crowds are for people more interested in just exploration and loot ? Sorry point being I think this is still a decent approach regardless of the population. People too focused on current population problems and devising a lot of more radical changes that time will probably take care of on it's own.