Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #26  
Old 05-12-2020, 01:41 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
so in true EQ fashion gear and stats makes less difference then levels and the standard devation requires a very large parse...

if agi saves u 1 dmg it will take 300,000 hits at lvl 1

need a /tesbuff server, and I wouldn't really have a super ton of faith in the combat code on p99 tho it 'feels' OK ish

maybe you just have statistically really bad luck or your quantum feels towards dwarves make your /rolls biased, it is quite possible

also parry, block, dodge, and riposte per the wiki don't use agi for anything they are flat skill checks, that is why monks have straight up better avoidance than any other classic class, with rogues coming in next on avoidance.

warriors and knights have the highest mitigation

warriors and knights get the most benifit from AC, monks, rogues, and rangers get OK benifit from AC and AGI helps them more then max AC because their AC is capped in the system

basically how it works, always worked, and I am pretty sure how Nilbog made it if you can bother parsing a 60 monk vs war vs rogue

even cons always ploued thru peoples ac/mitigation, u should test a mob that is dark blue, 4 lvls below u and see what the difference is when u add and subtract ac or agi as they will not bound out of the lower ranges of your mitigation then, essentially making combat code meaningless, because the nuance is not calculated when the mob just max hits regularly
They wouldn't be generally testing how AC works, just how AGI affects avoidance. It's all good to keep in mind though. Testbuff servers and the like are not available. How the wiki and everything else says it works does not matter, we can just get data from the parse. I agree it might be handled differently for individual classes...but we are trying to answer the question - does AGI have any real effect on anything? It's a good point though, should probably test with melee rather than caster because that's the class type that is interested in AGI and also where you would expect it to have the most effect.
__________________
The Ancient Ranger
Awake again.
Last edited by fadetree; 05-12-2020 at 01:46 PM..
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:08 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.