Has anyone parsed the effect agility has? According to the wiki
Quote:
Armor Class as a whole is divided into two parts. The first determining how hard you get hit and the other when you will be hit.
The first part of the AC is "mitigation AC" which is calculated from the worn AC you gain from your gear, Defense skill, and it is assumed spells.
The other part of AC is the "avoidance AC" which is defined by your Defense skill and your AGI stat.
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So, while high agility might not show the change in AC.... I'm curious how it parses out. Do you really avoid getting hit more with higher agility? Anyone tested it?