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  #25  
Old 05-08-2020, 05:06 AM
Polkan Polkan is offline
Decaying Skeleton


Join Date: Apr 2018
Posts: 3
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I've been reading the whole post and the different ideas made me think about this:
Code:
- Every character gets a counter for each different list.

- /list command forms a group with the first 6 players in the list.

- Every hour spent by a player in the group gives him a positive amount of points to his counter. Players not in the group get a lower amount of points each hour. Dunno if it's possible to make ungrouped players earn points by assisting in each kill of mobs spawned in that camp.

- When the item drops, it is randomly assigned to one of these 6 players and he is removed both from list and group. He also gets a huge negative amount of points to his counter. The next player in the list is added to the group.

- AFK checks are be only applied to the group, and a /voteafk command can be created for them to use with players that don't contribute towards the goal. If 3 players use the command for the same member and he also skips an AFK check, he is automatically thrown out from the group and assigned a negative amount of points. The same happens if all the 5 players use the command against the 6th member or if a player skips two AFK checks in a row.

- When a player joins a list, it adjusts the positions of every player in it according to the points every player has in their counter.

- Every hour spent online without using the /list command for any camp will decrease the negative score until reaching 0.
Hope at least this helps somebody else to come up with new ideas to tackle this issue.
 


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