Quote:
Originally Posted by Jibien
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don't think it gets more simplistic than permanently locking out a toon once they get an item.
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I'm sort of in favor of that, but really the decision on lockouts is almost totally separate from the decision on how to do /list, so they're really separate discussions.
The part I don't like about permanent lockouts is that it's not very EverQuesty. In
any system the staff comes up with, if the item isn't no drop I
don't think it's a bad thing to have people farming it and selling it.
Ultimately
any system is going to require large amounts of time sunk to "win" an item. Not everyone will want to do that, and I don't see anything wrong (or out of character for EQ) in letting player A farm plat, character B farm a legacy item, and then those two players exchange their goods. Permanent lockout prevents that, and makes it much harder for people who'd rather farm plat to ever see a legacy item.
But for no drop legacy items? There is no reason for anyone to ever farm two, at least if they're lore (and I
think they all are?), so it doesn't even require a lockout, because who is going to waste hours camping an item they already have, and can't use a second copy of?