Quote:
Originally Posted by magnetaress
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CH did hurt the whole game. Clerics do not really get better throughput until velious endgame + items.
There's a period in mid classic to kunark where Clerics get to utilize their hp buffs in strategic ways that truly can shine, this isn't viable for raids and is situational.
Imo raid content and the focus on raiding in general kinda ruins the fun. Too bad that the EQ devs got lazy and started balancing around dragons. Instead of keeping it classic and focusing on dungeons and exploration.
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You don't feel like CH even at the dungeon level makes for boring, uninteresting gameplay? Maybe it does before duck cancelling so you kind of have to commit to it so there's some degree of risk involved.
The vast majority of my time as a cleric was spent doing nothing for very long periods of time and CHing once in awhile. There's no consideration for threat management while healing, you barely need to consider efficiency since if your tank isn't overpulling / well geared they're taking steady damage.
Offsetting the removal of CH may warrant increasing the cleric's healing bonuses and maybe introducing HoT's earlier into their spell set. But really that's where I want Clerics to be at. I like that they heal the most, the most efficiently, I like that they get the widest array of healing types of spells, and I think the game would be more interesting as a cleric if I got to actually utilize those tools.