Quote:
Originally Posted by Kich867
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If I were to make a class-adjusted classic server I might make the following changes:
Paladins: Defense skill to match Warriors
ShadowKnights: Defense skill to match Warriors
Warriors: Taunt generates threat based on skill rating to be on par with Pally/SK threat generation.
Rangers: Bows for rangers deal damage as if they were a normal 2-handed weapon, arrows function like bonus damage in melee slots as you level. Also ranged-auto-attack for rangers.
Clerics: Remove complete heal
All casters: Allow DoTs from the same class to stack.
Game balance: Rebalance monster damage at certain tiers of content to account for Complete Heal no longer existing.
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Im surprised to see complete heal being removed. If you take that away from Clerics, they dont have much to offer outside of getting other heal spells earlier in levels than druid and shaman.