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Old 04-07-2020, 01:45 PM
loramin loramin is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
Are you proposing a no lockdown rule on certain mobs, namely the ones that drop legacy items?
At the risk of boring everyone else here by repeating the exact same thing I've already said in multiple posts ...

I'm proposing changing /list (1.0) to instead be like a player agreement random roll. No "I don't sleep for five days so I get the best stuff", and instead every player on the server has an equal chance of "winning the roll" for the item.

To address concerns, I proposed adding some sort of "window" to the roll, eg. you have to engage the mob within 2 minutes and kill it within 10, or there's a new roll and someone else gets the mob. But really the exact details aren't important; what's important is shifting from a "threshold system" (only the nuttiest of the server get the best stuff) to an "EverQuest system" (everyone has a chance, those who play more have better chances).

Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
He's proposing that every time a legacy drops, the people on /list (or presently camping the item by some other metric) all get a roll or a random on winning the item. Like scout roll but more server hardware enforced presumably, and only when the legacy item drops. At least that's my impression of what he's proposing.
Thank you, I'm glad someone got it [You must be logged in to view images. Log in or Register.] Although it could work on either an NPC-level or a dropped-item-level; personally I'm not really picky which, since it doesn't change things much either way. It might not be fun to "win" a Hadden roll and not have him drop an earring, but basing it on Hadden and not the earring might be simpler.
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Last edited by loramin; 04-07-2020 at 01:49 PM..
 


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