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Old 04-03-2020, 01:58 PM
Babadook Babadook is offline
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Join Date: Mar 2015
Posts: 18
Default NEW Rules for Red PVP

As a PvPer on a PvP Server I feel that I should have a fair chance in getting to kill another player.

Here is the scenario. I am small manning a bunch of small men in a larger guild doing a raid target. I feel that it is unfair if said guild of small men respond to my incoming attack with an overwhelming force. I should not be forced to face this guild 4v1, 5v1, 10v1, ect. They should only be allowed to send players equal to the number of players on my small man grief team as a response. Otherwise it's not fair. They should only be able to send more players after I/we kill the current ones.

Now, see how stupid that is? It's a dumb rule that shouldn't happen on a PvP server.

The same can be said when it comes to training in general and especially when a small man group is PvP/Griefing (Yes, grief is a form of PvP don't be a cry baby.) a large raiding guild. If you have a raid force, especially one of 30+ players and you can't handle a small group of players without whining to the GM, changing rules, or needing pointless rules then why the hell are you even on a PvP server? The only rules needed should be coded into the game for example +/-4 levels to target a person in PvP, only coin loot, etc. If it can't be coded then it's not a good rule for PvP. In short, players should not have to change any tactic or act in a certain way when playing.

Those are some blue rules that shouldn't exist on a PvP server. A single player should be able to pell mobs and do whatever against 30 other players. If the guild can't handle one person or a small group then they don't deserve whatever mob they are after anyway and should take that weak shit where it belongs: to a nonPvP server.

Carry on wayward sons.
Last edited by Babadook; 04-03-2020 at 02:10 PM.. Reason: typo
 


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