Quote:
Originally Posted by radbeard
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So a lvl 39 wizard uses Lightning Shock (383dmg) in a group kill kobolds in solb (1575 hp). Thats 24% of their hp for 162 mana (180 base - 10% evocation specialization) . At this point they are regenerating 16 mana/tick. So approximately every 60 seconds a wizard can do 24% dmg to a lvl 35 mob. Higher level mobs bringing lower % and higher resist chance. Without clarity or anything to boost this is only a little over 6 dps sustained. Which is pretty bad. But i guess you would need to think about how many mobs you're killing before repops in your particular camp to determine how many casts per mob you can afford. They can also pretty quickly delete a dangerous add. They just seem a lot more finicky about when they are a good choice.
That said I would always invite one because I secretly want to have a wizard so I want them to be successful.
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Your math seems right but but I feel like something is off and a few things come to mind:
1. Any time you can med for over 60 seconds without a mob it creates a buffer to help balance it out. Seems like a long time but still possible even in places like royals.
2. Right now I can nuke once per mob with "chain pulls". And since higher level spells have better DPM then it should only get better
unless the damage versus mob HP ratio gets worse, which may be the case.
3. Almost all high lvl groups will have enchanter, but not every time of course.
4. For now, my damage outperforms everyone in the group. But we'll see later on.