Quote:
Originally Posted by Zuranthium
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Yes, this is Everquest...and until the later levels it is NOT required to have a Tank/Cleric/Enchanter setup to play the game. Game balance started straining at the end of Original EQ and then went completely awry with Kunark era. You also don't seem to recognize that the Original Vision behind Everquest was never completely fulfilled. The game as it was is not the game that it could have been. Much room for improvement. My class changes add more flavor to every single class and make the game more interesting (and balanced), while adhering to the ideal Everquest was striving for.
I find your assertion of "this base hardly makes other classes irrelevant" to be incorrect. When it's not possible to not even play the game, in a fun and fruitful manner, because you are lacking specific classes that are needed for most of the later content...yes, that makes many of the others classes rather irrelevant, aside from being called upon now and then to perform whatever little tricks they can do. Not only do you need the Tank/Cleric/Enchanter base, you need at least one other melee DPS aside from your Tank (ideally Rogue or Monk) on top of that. Then of the remaining 2 party members, more melee DPS or a Shaman are the desired classes. SK's/Bard's are more often second picks, the INT casters aside from Enchanter are not wanted, Rangers and Paladins are not wanted, and Druids are not wanted. The "required based" doesn't allow other classes to fulfill their potential, it just makes it harder for them to fulfill their potential because they have to wait for that exact setup to come along before they are allowed to be useful.
Ideally all classes should be approximately valuable. Clerics, and any other class, should only be a requirement against the God/Dragon type encounters. The only way to balance the classes without them losing their flavor, as in WoW, is to give them significantly different abilities (not just in name) and playstyles. And the only way to allow for distinctly different abilities and playstyles, of the amount that supports having this many classes in the game, is to make it so that there are MANY ways to approach combat, not just "Tank one target at a time, DPS it, and C-Heal".
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What game are you playing dude?
You can do any camp in the game with VERY few exceptions with a rng/shm/dru/nec/brd/mag
or..
mag/nec/wiz/mag/shm/enc
or..
whatever..
It's just that you can't do many camps
as efficiently as you can with a tank/cle/enc/rog/rog/rog.
If you wanna get the bossest mostest awesomest exp or chances at loot, you gotta put in the
effort to get a solid group together. Otherwise, you gotta take your lumps and have a ranger tank. Having a ranger tank does
NOT mean you
CAN'T do stuff, it just means that it won't be as good.
It's like going to a bar to pick up a chick.
It's gonna take
effort to pull the 9.5 off Muscles Glasses; he has big muscles and really cool glasses.
That does
NOT mean you
CAN'T get laid, theres a fat chick with low self esteem over on the wall who will suck your cock for hours, and all you gotta do is tell her she is pretty a couple times.
Tl;dr. Rangers are fat chicks.