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#11
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People being shit at EQ is no logic for dinging something like the manastone.
there are tons of uses for stones, most of them aren't game changing except for maybe druids, eventually wizards, clerics, and necromancers. At level 20 you start regening 3 hp a tick. Which you can functionally turn into 1 mana per tick. Nothing incredible but still something. Converting mana between classes. Sometimes someone in a group needs mana and others in the group have plenty of mana but no way to give it to the person who needs. Now with manastone it's possible. Anyone who can heal or rune now has a way to transfer mana directly to that player in need. Obviously being grouped/around anyone who can/will chloro/regen will make it very useful. I can easily as an enchanter find a shaman or druid who will happily trade me 2 chloros for 1 clarity. They win and you win. they are only losing 400 mana but gain around 2k from clarity. Obviously if you ever need emergency mana for finishing off mobs, getting another heal off, gating, etc. it has its uses Some of the uses can even sneak up on you, like when I'm playing my enchanter I'm always keeping berserk spirit up. Thing is, about half the time I won't get hit and normally all that mana would be wasted. but now instead I can gain a third of my mana back from casting it. Or maybe I got hit but my rune still has some HP left i can go ahead and get some free mana back, too. | ||
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