Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 02-18-2020, 01:03 AM
Natewest1987 Natewest1987 is offline
Sarnak


Join Date: Sep 2019
Posts: 300
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
If that character is a few levels higher than you they take more of your EXP than a hybrid close to your level does
Every time I end up having to group with a hybrid, they are usually more than a few levels ahead of me. They’ll work their way into groups and then stay at that scene well past the point of robbing everyone else of their fair xp. It’s not uncommon to see hybrids clinging to goblins in HK from 35-37, where as most other classes seem to move on by then.

You are also probably far more likely to end up with more than one hybrid during your session after you open the gates for the first.

It’s really a dirty thing the original developers did to hybrids. The whole thought process being adding a penalty to them to offset additional kill speed would be great if mobs didn’t die seconds after they spawn and weren’t attached to fixed timers anyway.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:18 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.