Quote:
Originally Posted by Christendom
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Max range on quadding spells takes standard runspeed mobs 4 seconds to reach you.
With all quad spells having cast times shorter than that, you can start quadding at lvl 8 with column of frost. As an erudite wiz with 142 int and zero +mana items youll be able to cast column 6 times without clarity/fizzle and it will hit for 27 and then ramp up from there. This means you can generally quad lvl 6/7 mobs at 8.
((Int/5)+2)*lvl + (mana+items) = manapool.
By lvl 10 youll be able to cast column 8 times which is enough to quad young kodiaks.
By lvl 12 you can quad orc cents/warriors or other lvl 10/11 mobs barring caster adds.
By 16 with pillar of fire, you can quad orcs in oasis. And a ton of other outdoor mobs if you calculate your total #of aoe casts and its subsequent dmg against their total hp. I like to exceed required dmg output by 1.5 aoes to account for fizzles/resists/partials and bum C regularly to ensure wiggle room if resistiness streaks. Also buy sow pots and bum sow for free whenever possible.
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Manapool calculation is more complex then that.