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#11
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The complications I am referring to is the recent incident apparently involving Divinity, TMO, and TR. This is second hand information but apparently TMO wiped and Divniity got the kill after doing 11% of damage because they had attempted to FTE but lost, yet still maintained agro. If it was the opposite and Divinity DID have FTE and TMO engaged and still wiped, that's one thing. It's also another if Divinity returned the loot to TMO or waited for the mob to reset, but that is just one instance that will occur every time a guild that gets FTE and doesn't get the kill will go through.
No mobs are currently spawning at the same time EXCEPT on server ups, so the idea of prioritization is moot, because mobs still regularly spawn in between server ups and eventually timers will be shifted outwards as mobs are slowly killed, shifting hours, which is enough time for a guild to remobilize and force the same situation as it is currently - 1 or 2 guilds receiving the majority of the kills. We don't have enough server repops to keep the timers simultaneous. The idea of committing to a planned server repop has been discussed before and was never something that the staff indicated as something they would pursue. You can easily cry foul in those instances, and it forces the GMs to keep up with it. Everyone against variance has been hinging on the fact that somehow the guilds that immediately drop groups, hammer/gate/get ported to a raid zone and run to the raid mob within the first 10 minutes that it spawns are somehow not inclined to take the rest of the mobs as well. There is no tiered progression on this server until level limits are introduced or a server repop occurs, which is rare. I think the main issue that I have here is that the majority of this was discussed and turned down by the playerbase/staff already (or some things were never implemented). I'd suggest revisiting the original threads and pulling from there. At this point, no one is standing on the platform of "keep it classic," though. | ||
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Last edited by Aadill; 06-02-2011 at 03:17 PM..
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