I see the errors in the current system but find the proposed to be a less desirable choice, which is why I am attempting to persuade you.
No one in any guild that's currently racing for targets has one person sitting on their ass for 4 days? Try 2, 4, 6, maybe 12 hours on the weekend or if they are funemployed~ People play in shifts both for the purpose of playing the game and for killing raid mobs. I only track when I'm on which is when I'm xping or going for loot, otherwise I'm not "on-call" for stuff... Ascension doesn't work that way, and neither does TR. When people are "sitting on their hands with their thumb up their ass" they are doing so when they're sitting on their ass IRL reading a book, watching a movie, making dinner, and mashing track every once and a while.
What you perhaps call unnecessary behavior, to some, means at least some level of interaction with the game (even if minimal) that keeps people occupied. I can think of quite a few folks that would gladly log on, kill a mob, and log off for a week till the next spawn if there was a timer that could be set.
An argument I will make FOR your case, is that the players that are online that are doing things such as XPing in PuGs or something all of the sudden drop group to go kill a raid mob. I've done it and I feel bad but I usually try to announce it before hand as a possibility, or stick to guild groups which contain the people that I enjoy being around anyway. That's a flaw in the current system that promotes adherence to the ruleset moreso than social interaction.
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