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Old 11-24-2019, 05:30 PM
Corbin Corbin is offline
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Join Date: Feb 2014
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Quote:
Originally Posted by vossiewulf [You must be logged in to view images. Log in or Register.]
We played from the first week through PoP... the one with PoK, I think that's it. I had a total of almost 200 levels with various characters and I can honestly say I do not remember grouping even once with an enchanter using a charmed pet. What I remember is the standard line was that it was just too dangerous, it would break randomly and always at the worst time so it was thanks, but no thanks.

The enchanters I played with who were good were good because they did CC really well making difficult camp-breaking much easier and their utilities made everything go faster. I don't remember an enchanter ever leading the dps of any group. I was almost always the group leader, so I paid close attention to who was doing what and how well.

And since an enchanter's ability to charm a high level mob to tank would have been useful like, always, I think that would be clearly remembered.

I don't play a chanter so it doesn't really bother me either way, but that's the way I remember it. And that's just as anecdotal as anything else in the end, but srsly.
My wife and I started during POP. However, we focused on mains, leveled up fast and ended up doing a lot of raiding. Most of our grouping (beyond duoing with each other) was done in POP content and beyond. Like you, most of the time in our groups, charmed pets were not used, for various reasons.

However, Solo and duoing enchanters could clearly experience in zones which most players would require larger groups during POP. I saw them routinely and witnessed guild chanters do their AA this way. Less gear dependent, more risk and quite fast.

I was never a caster, but I think there are two big differences in that era, that even I can see. MR's and mob dps. It likely became much riskier. Pure casters in current content that was challenging to their individual progression were insanely brittle.

GOD's release emphasized those risks, yet good enchanters (with a little help) found ways to do group trials that normally required a group which included a well geared raid tank, a slower a cleric and dps at 65. They were the only ones with this kind of magic to my knowledge.

Likely, this had something to do with the great charm nerf around GOD. I had been told about the monk nerf Luclin era. A monk in our guild had been a well known contributor to the resulting protest. Many enchanters during GOD felt similarly and subsequently quit their class. We lost a few.
Last edited by Corbin; 11-24-2019 at 05:40 PM..
 


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