Quote:
Originally Posted by Skope
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Variance as a mechanic is there only to make the GMs lives easier
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That was the only point I was really trying to make, whether I worded it well or not. It's much less of a hassle for them to use one rule to make everything work. Beyond that it requires people who know everything about the game via searchable web content to beat it or not. Variance plays in a new aspect that still makes it challenging and keeps the GMs from having to deal with it every single week. The result, however, is an extremely large window in which one has to track. If they halved it I'm sure a lot of people would be happy.