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Old 11-18-2019, 09:01 PM
Rooj Rooj is offline
Sarnak


Join Date: Feb 2011
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I'm not a coding expert, but I assume most if not all of what is on P99 is based on some sort of source coding. So, if you think Charm is overpowered compared to what it was on live at launch, then it's probably based on EQ code from a time when Charm was that powerful. If that code is from later in the timeline, then presumably there would be some sort of patch note or evidence at some point saying that they had upgraded the effectiveness of Charm.

If evidence of the claims can't be presented, then it has to be presumed that the current coding is accurate for the classic era. For every person who says that they're 100% sure that something worked X way, there's another person who says they're 100% sure it worked Y way. Personal memories or anecdotes are insufficient to change something. That's just the way it is.
Erm, how would the staff have access to the source code? The entire point of creating an emulator is that you DON'T have access to the source code so you must write it all yourself. There's no way to get the source code without being given it or stealing it. I'm pretty sure neither of those have ever happened.

While formulas are normally a part of said code, things like mob's stats and resists are kept in a database, which I doubt the staff has access to either. Developers generally want the server to send the client as little data as possible (since it makes it easier to manipulate/hack), although since EQ is an old game, there's no telling what was obtainable from the packets being sent.

Also any developer (I'm sure even the staff here will attest to this) will tell you that NOT everything is listed in the patch notes. There's too many things to keep up with and frankly patch notes are a courtesy, not a requirement.

Anyway, the charm code that the staff is using isn't BASED on anything. It's written from scratch, that's what an emulator is. It isn't impossible to get more concrete data but I can almost guarantee you the staff 100% winged it when it came to charm effectiveness.

You guys should start parsing when in parties and show some parses of charmed mobs against your group or raid, and then afterwards remember what a large amount of damage comes from Haste and Clarity on top of that. I've already done this in the past so I already know what to expect. Be sure to include your party level and camp.

One final note, from https://web.archive.org/web/19991127...tersrealm.com/
"Small question and answer from a chat I had with GZ yesterday:

Q: Does a spell's level have any affect on resists. Ie: A level 50 casting the level 4 mesmerise v. the level 49 dazzle. Generally speaking do higher spells have less chance of being resisted or more? What pattern, if any, is there in relation to this.

A: Some spells have a built in harder resist - for example, a higher level of fear spell is harder to save against than a lower level of fear spell (meaning that the higher level version is more likely to work). Some do other things - for example, the different types of roots all save the same (ie: have the same chance to be resisted), but have different effects as to duration, or chance of breaking once they have succeeded."

Whether or not this is implemented on P99, I have no idea, but it's possible that lower level charm spells are just not scaled properly. And Charm might not be the only spell-line culprit.
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