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#7
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Use best ratio, adjust accordingly.
If fighting NPCs that are casters use 1H+Shield to interrupt heals/nukes/debuffs. Also strafe slide to use bash from their rear 180 arc, has better chance of landing. If group has ENC haste and NPCs are not casters I recommend using 2H. I usually prefer 2H as the ratio's are mostly better in classic, especially vs. blue/even cons. 1H tends to fair better vs. yellow/red+. When you unlock the lvl 10 or lvl 20 dmg caps your 2H may see more potential. Damage Caps levels 1-9 - damage cap is 20 - (I used Bullsmasher & T. Halberd) levels 10-19 - damage cap is 28 - (I used DWHarpoon) levels 20-29 - damage cap is 60 - (I used DWHarpoon) levels 30+ - damage cap is lifted, can do 2x weapon damage or more based on class - (I use Ghoulbane) Side Note: On my 60 WAR I've landed a 1018 damage crippling blow on a Droga Goblin and i've landed a 987 crippling blow on Derakor the Vindicator. Not a Paladin but 2Hs are fun. | ||
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Last edited by gkmarino; 11-18-2019 at 02:49 PM..
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