Quote:
Originally Posted by pgerman
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I played live PVP servers when they opened on TZ and SZ, and played along time here on Red99. It's pretty much the same player mechanics.
Group A , wants loot
Group B, wants to grief people off server or IRL death/whatever comes first
Over time the zerg of group A always wins every PVP server, and the best time to play any eq pvp is the first year.
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Yes, that is sadly the state of affairs on Red99, but mainly because of 2 factors, low population and open world pvp. However, I'm not trying to suggest making blue to a red server.
This suggestion is only for solving the blue raid scene problem by simply flagging raid zones for PVP. The above scenario you described from the red server wouldn't happen thus. The vast majority of the game world would continue to be normal (blue).
The point I'm trying to make is that on a blue server there is already grief, hatred, passive aggressiveness and conflict among players. My bold suggestion: let the players solve it, it would be so much more healthier this way.
I know this won't happen in the end, but the way I see the situation, it's crystal clear to me that this is the best solution, taking all the parameters into consideration.