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					Originally Posted by Zanti
					[You must be logged in to view images. Log in or Register.]We are primarily talking about the 50+ game where monks are actively sought after over plate tanks in dungeon groups because they offer more to a group than any tank at the moment. | 
	
 Ok, fair enough. 
Are you implying that monks now aren't the way they were during kunark around this time of development or are you saying you want the dev's to nerf monks despite that being the way it actually was? (and i'm not saying they were that way, I honestly don't know)
I mean there are a lot of balance issues that were left in because that's the way it was. I don't necessarily agree with that perspective, but that's what they are going for here. Why start with nerfing monks? Why not start with something horrible like the hybrid penalty or something if you're going to start changing things.