Quote:
Originally Posted by Glasken
[You must be logged in to view images. Log in or Register.]
This thread makes me so happy. 50 pages of whining about research.
I'm playing a necro in a group with two mages. We are carrying them because we know they will get their pet spells as we churn content. Make friends, group. Profit.
Research is a seriously classic experience, embrace it.
Some ways to level research:
Train it.
Thats it. Your research spells become trivial about 2 character levels above the spell level itself. So character level 26 to trivial train research to trivial for level 24 spells. Rough estimate.
How can mages be effective with a pet 10 levels lower than themselves? Fire pet with damage shield. Nukes. Summoning sword of runes for pets that will currently proc on everything.
While mages are busy crying about their pets, shed a tear for the ungeared warriors, the unwanted wizards, or the necromancers who seem to be both undesired in groups AND have to research their pet spells.
And while you are crying those tears of self pity, fill your mind with thoughts of the true gods of classic: the enchanters, who have most of their toolkit without research, and who get pet spells from a vendor from lvl 1-50 whose only drawback is a lack of commands. Think of the enchanter, and you will finally have something to cry about.
Now go outside.
|
Enchanters are definitely super powerful, but idk if I would say they have most of their toolkit without research. They definitely get a ton of spells without research, but their slows, mem blurs, and aoe stuns past level 12 all require research, as does their pre-Kunark aoe mez. These are big ones for an Enchanter in a group setting, so I guess it depends on what you want to do with your Enchanter (although I think you could also argue the stuns are critical for a soloing Enchanter when charm breaks heh). Their top charm spell at 49 is also from research.