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Old 11-01-2019, 11:52 AM
Dolalin Dolalin is offline
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Quote:
Originally Posted by senna [You must be logged in to view images. Log in or Register.]
YOU are linking to an article that talks about how pets eat exp IN THE KUNARK ERA, BRO.

how about for step one we completely eliminate that article of yours from the evidence table? Sit down and link relevant shit from ACTUAL CLASSIC.
Okay, here's a test from a guy showing pets were eating half xp in November 1999.

Quote:
11/30/99

I performed a test as Alasdair suggested to determine how much
experience pets take. For each test I rolled a new character, and
provided him with "Cavorting Bones" and a few bone chips. The test was
performed by battling only large rats at the North Qeynos gate area in
various configurations of player and pet. The player was armed only
with the standard dagger and no armor or clothing. The test counts the
number of rats it takes to get to level 2. All characters were rolled
with the following stats:
All Male, Human Necromancers.
STR 90
STA 80
AGI 75
DEX 90
WIS 75
INT 90
CHA 75

Test #1
Subject: Fridgemagnet
Conditions: No pet was used.
Number of kills until level 2: 10

Test #2
Subject: Jamrambler
Conditions: Pet was conjured, but instructed to sit and never attacked.
Number of kills until level 2: 10

Test #3
Subject: Soupgnasher
Conditions: Have pet do most damage (>50%). 1 4pt lifetap issued to
make sure rat does not kill pet.
Number of kills until level 2: 20
Notes: Pet issued 18/20 killing blows. (I had to step in on 2 occasions
to prevent pet from getting killed)

Test #4
Subject: Bubblegum
Conditions: Player did more damage than pet (>50%). Pet was told to
continually back off.
Number of kills until level 2: 10
Notes: Although backing off, pet managed to get in 5 killing blows.

Miscellaneous notes:
- In every test, an equal amount of experience was gained for each kill.

Conclusions:
- In test #4, as pet got in 5 killing blows and it did not effect how
much experience was gained, we can put the killing blow myth to rest.
- If pet issues more than 50% of the damage required to kill a mob, it
is given 50% of the experience, and the player is given the other 50%.
- If pet issues less than 50% of the damage required to kill a mob, the
player is given what appears to be ALL of the experience (perhaps the
<=1% party experience rule applies here... not way to tell).

Any comments? Anyone care to confirm these results? Any speculation as
to other race/class combos effecting experience distribution?

Roger
https://groups.google.com/d/msg/alt....Y/bb3GvXeOpl8J

I'll ask again. When did the nerf go in?

(There are lots more of these. Just search Google Groups for them, alt.games.everquest)
 


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