Love Aspects but I can see why.
I love aspects of this game. The effort it requires and work (i.e. ability to mindlessly watch your sprite melee attack another sprite, or having to run to town after killing 6 mobs to sell, or having to sit for 4, 5 mins to meditate after two pulls) and to me this pain of dullness is over-ridden by the joy of getting that next level.
However, due to the sheer lack of QoL features that are solely QoL and not game cheats (Teleports everywhere, Auction houses) I can see why this game was curb stomped by WoW.
Green could have released with some QoL features that didn't change the nature of the game. The nature of this game is that it is not forgiving and it takes dedication. Adding a UI skin wouldn't affect that. Adding separation of /ran from zone wide to group only wouldn't affect that. Adding QoL features that enhance the feeling of being able to play the game yet still allowing the game itself to shine wouldn't be a bad thing.
I love the "FU" attitude of EQ. But because the UI is trash, the ability to play me in the world is un-intuitive the game of EQ is diminished because, although the world wants to kill me (which is fine) it also feels the game doesn't want me to play. (Not fine)
|