Quote:
Originally Posted by Daldaen
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A lot of the power of DoTs is efficiency. Knowing when they are about to wear off or when to reapply other Debuffs such as fear, root or snare, makes them even more efficiency because you know precisely when to cast those Debuffs to optimize the amount of time they’re active each cast.
Removing the ability to see each DoT tick you can instead think of as a way to balance out those abilities. If you want to be efficient with them you need to get another system of keeping track of the time they’ve been on like mob HP or some other timer. Or you can accept a lower level of efficiency and root/fear/snare/reapply DoTs more often and overwrite these Debuff prior to them wearing off due to this new found lack of information.
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They're already balanced for their efficiency by delivering their damage over a longer period of time, that's the whole point.
It's hard to argue against a change that took 3 expansions post velious to go live though.
Edit: What I'm getting at is, did the original designers balance the DoTs around anything other than their DPM and DPS. I'd be surprised.