Quote:
Originally Posted by Telin
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I made several adjustments to all zones with this update. (Stronger moonlight, faster night/day transitions for foggy zones, amber sunset lighting, better lighting transitions.)
These files are meant to be added after the patch because it doesn't include every file for the sky to work. Sky type needs to be at Complex.
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Haven't been on blue yet (annoying to have to swap files around) but on Green it's much improved and more nearly equivalent to Trilogy comparisons. If it were to launch as-is I could not complain--it's starting to come together and look like a well-implemented system. Within the short time left before the 25th is there anything
specific that should be investigated?
Also, does it do any good to post /locs/etc of specific places where the dynamic lighting/torches/etc fail? I'm not sure there's anything you can do about ground tile problems and I don't want to waste your time (and mine) posting nice-but-useless info. Got to focus on the stuff that can be addressed.
Danth