I think most people complaining about the UI are complaining about 2 major issues.
The first is ignorance, they don't understand this IS a classic ui, and that "velious" UI is kind of a misnomer that can more accurately be described as "classic" ui (in the titanium timeframe, the difference is relatively small)
The second, and main issue: The UI is a bit small on modern resolutions.
Exactly what resolution / screen size are you guys designing for? I would think that a 1920x1080 22" monitor would be a "basic" thing to design around. Yes some people have 4k monitors, but many don't. But not many people are playing at less than 1080, and
asking everyone to chane their monitor resolution is not an acceptable solution (many people play in windowed mode...)
When you compare this image that you say you are trying to replicate
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To the angry man's image:
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You can see the difference right away. The 1999 monitor was NOT four inches wide. That means the UI was MUCH LARGER relative to screen size. Try this:
full screen (f10) and zoom(ctrl =) your browser such that the 1999 pic takes up most of your screen. See how much better that looks? If the angry man's ui had anywhere close to that scale it would be much more readable even with transparent black background.
I know that UI scaling is not possible, but you guys need to either :
A. Increase the scale on the ONLY version by about 25%, or
B. release 2-3 versions of the ui: Scaled & 100%, 125%, 150%, etc. (even up to 200% for a closer to "Actually classic" experience)
Options for implementing B:
1. Make the users copy/paste the appropriate file
2. allow these 3 uis to be switched between with the in game interface / loadskin (/loadskin velious150). The green server then allows only these few interfaces.