Quote:
Originally Posted by dekova
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How would you implement something like this that has fixed sized assets and requires the use of a specifically sized viewport? It's a UI that's built for one specific resolution, something we don't have the luxury of doing.
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The assets are fixed size, but you can scale it.
Also chop it up and throw it into some windows as backgrounds as a "modern middle ground" (to account for various resolution).
Like, it seems really the problem is just some background graphics and the layout of the inventory and that type of thing.
Though I don't really understand why they switched in the first place. The UI they have been using for the last 10 years around here was pretty decent ....it wasn't super perfect ....but it was a good middle ground of "everquest feeling".
Far more than that cold cold inventory screen now.