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Old 05-25-2011, 02:36 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
WTF kind of logic is that anyways? 2vs1 should win 95+% of the time anyways.
It's called Risk Vs Reward. A solo caster can walk around by himself on TZVZ all day long, run up on multiple people, spam off a couple dots or nukes and score a free, no skill kill. He doesn't have to chase anyone or joust or do shit. If they notice him and start running towards him, he can use shadowstep or levitate, run off, then come back and do it again 2 seconds later. If he gets rooted and has 5 people meleeing him, it doesn't even matter, he can channel gate right through it all and instantly disappear on TZVZ.

The caster has practically no risk for attacking people. If a melee tries to do this, he's going to end up dying in 2 seconds as someone chain casts CC spells on him while others kill him. Making it so tank survivability is that low while caster survivability is that high, is ass backwards from EQ live and it's a sham to even call that EQ PvP.

Warriors, monks, and rogues were perfectly viable solo PvP classes on EQ live, if you alter the game somehow to make them awful for that, we're obviously not playing Everquest anymore and are playing some random shitbox.

Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
I really don't want everyone and their mother rolling rangers/paladins while they spam root/snare on their way to victory like on Altergate.
This is exactly why I want this shit fixed so it's not a repeat of TZVZ or Altergate all over again. I don't want to be forced to choose a ranger, shadow knight, or paladin over a pure melee.

It would be completely impossible for me to lose a 1vs1 while playing a TZVZ paladin. Ranger is almost as good but a wiz could pull off a win with stun and no nuke resists. Why the fuck would I choose any other classes if I can play a hybrid and just automatically win every time? That's god awful balance. EQ live wasn't like that at all.

Quote:
Originally Posted by Koota [You must be logged in to view images. Log in or Register.]
So what you're again suggesting is removing the element from casters which allows them ANY and ALL chance at ever killing a melee 1v1, much less surviving the fight, right?
You sound like you never played EQ live PvP a single day in your life. Casters on EQ live cast levitate on themselves and ran around basically completely invulnerable to melee. If for some reason they didn't have levitate up, they just spam shadowstep and nukes. There was no "caster survivability" issue on EQ live unless you're fighting inside of a shoebox. Necros could also just straight up tank you and lifetap you to death, I hope your post was a joke.
 


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