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#16
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EQ's key feature - it's HARD. And Green will be fully EQ hard - not for everyone. But oddly, that level of difficulty is what can make it so fun and addictive - the high level of challenge and risk makes the reward much sweeter. Early EQ experiences were usually failures and stuff-ups and many deaths and mistakes. As a newbie the world was confusing and risky and dangerous. Even the UI was more enemy than friend; various character limits and world glitches and even bugs had to be fought. Like Rangers rooting themselves, or using a sewing kit for inventory and ... whoops. Some will spit the dummy and leave, but for some of us that difficulty and challenge lead us on - "OK, I stuffed that up badly, but NEXT time I will carefully do this, then that...". So killing your first level 1 rat is satisfying. Heck, just making it from Qeynos to Surefall Glade alive feels good ! And surviving the mail run from Qeynos to HH after half a dozen attempts is like climbing Everest ! Of course that difficulty made EQ so social because most activities needed help - a good group in a good place was an amazing experience. I spent 25 hours non-stop in HH to level to 20 in that goblin room downstairs - huge fun, so much coffee. Iron group discipline to avoid losing the spawns. Lost my corpse once in a bad place - high level helped me, kept my things for 3 days and gave me a bonus too. I made sure to shout out how trusty and friendly he was. EQ had a community like no other. Looking forward to East Commons Tunnel trading. My greatest moment was solo ranger kiting Crusader Zoglic for his regen breastplate - 15 minutes on the edge on my seat, hardly breathing, every sense alert, watching for wandering monsters, counting my spells, as I ran my kiting circle round and round. I got it first time ! So difficult, so proud. Maybe tell all your (ex) Blizzard games friends about EQ Green [You must be logged in to view images. Log in or Register.] | |||
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