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#4
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honestly, guild wars on a blue setting could be fun, but would guilds really pvp over raid targets? i doubt it. everyone is talking about how teams pvp would work, how many of u played tallon zek ? ( original teams pvp server ) because yeah, it was a lot of fun on the lower lvls, darkies vs lighties, shorties etc, the fights going on in EC were hella nice, people /shouting "lighties in zone" and everyone packed stuff to go pvp them, same in faydark when shorties came to pvp at crushbones ent etc, lots of fun. Reality is that at higher lvls it didnt work out, pandemonium broke teams creating an all-races guild, soon everyone followed, indignation, sanctimony, xanadu...high-end pvp ended when all but one race were dead, and u would have for example, all the darkies from 3 guilds standing on the zoneline of X zone with a hundred corpses at their feet, not being able to carry on or to see who won the zone. thats how teams pvp would work. imo the pvp ruleset that works in eq is plain and simple pvp with level range, so guilds can compete over zones and bosses, thats it. no item loot, no exp death penalty, no YTs for the egotrip, no bullshit. just classic pvp what is good about teams is that on the lower levels the world feels safer, not everyone is a target or a potential killer, thats it, but post 46 it should be allowed FFA or we would have those problems i mentioned | |||
Last edited by DRAGONBAIT; 09-27-2019 at 06:24 AM..
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