Quote:
Originally Posted by soronil
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pretty sure this is just a macro
/sit
/viewport 0 0 0 0
and
/stand
/viewport 0 0 1920 1080 (or whatever)
You can play this way if you want!
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It wasn't. It was fully functional code. I could show you the same functionality clicking the spell book on the Default UI if I wanted.
It did
utilize the viewport code to accomplish it though.
Part of it:
Code:
if (GameState == 5 && *(UIWnd **)0x850C30) {
if ((*(UIWnd **)0x850C30)->Visible) {
*(DWORD *)0x923780 = 1;
*(DWORD *)0x923784 = 1;
} else {
*(DWORD *)0x923780 = 1920;
*(DWORD *)0x923784 = 1080;
}
}
The variables being adjusted there are the Client's Viewport settings.