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View Poll Results: Do you want classic open book/blind meditiation?
Yes I love it 92 53.80%
No I hate it 79 46.20%
Voters: 171. You may not vote on this poll

 
 
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  #10  
Old 09-25-2019, 05:33 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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The issue I have is too many people view UI features as simply a matter of convenience.

They don’t consider that the cumbersome UI of old was just one of the many factors that influences the difficulty of the game.

Not being able to see your surroundings while meditating at low levels and when scribing spells or swapping spells in your spell bar at all levels is one of those difficulties.

That’s why I want to make sure everyone is on the same level playing field and level of immersion when playing on a Classic EverQuest server.

I also support the removal of many other Titanium features like the Cycle Target hotkey and multiple chat windows available. Being able to easily cycle through mobs cuts down time and therefore difficulty in locking down mobs via mez or root CC. Being able to have multiple chat boxes means you don’t have to be selective and filter out specific lines of text to have a legible chat box, in doing so you reduce the amount of information you have access to which informs the gameplay decisions you make. IE on a raid you can filter other hits to a separate window and see someone pull aggro on a dragon eat a round of Melee and switch targets to them and heal, when previously you wouldn’t be able to react to this immediately with your nose stuck in a wall.

These are just a few examples of why what some people seem to be annoying / bad interface choices, are actually little pieces that build up to make the game more difficult over all. They won’t make or break the server by any means, however I think it would be much better off with as much classic as possible.
 


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