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Originally Posted by Jibartik
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I love classic EQ but I don't understand how the PnP is bad or not classic?
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The PnP is not classic because it factually was not in the game for a LONG time. I'm pretty sure it didn't get implemented until 2000, and definitely was not in the game for the first 6 months. And it's bad because it makes the game boring.
Even beyond that, the PnP on p99 right now isn't what it was in classic!! Back then, the PnP stated that all camps must be shared among anyone who shows up and wants to camp it, which is NOT how things work here.
Quote:
Originally Posted by Jibartik
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Seperate note: Dots did full damage on mobs while they ran for like 2? 3 months?
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It didn't get changed until 6 months into the game. DoT's actually had slightly lower durations up until that point; they were nerfed for kiting purposes but buffed for root rotting or fear kiting or tank-and-spank.
Quote:
Originally Posted by loramin
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The devs have already made clear (prior even to Green's announcement) that there are some classic thing P99 just won't have. Not necessarily because the staff doesn't want them, but because they're too much work for too little benefit.
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Allowing people to compete for content by outdamaging each other requires 0 effort. No game code change, no GM intervention needed. It actually cuts down on the amount of work GM's have to do, because any petitions about "killstealing" get auto-ignored, since that's how the game works.
If they are blatantly ignoring something that was essential to 1999 Everquest and requires nothing at all to implement (while declaring they are trying to make the game as classic as possible), then they are massive hypocrits and bad designers.