Quote:
Originally Posted by NegaStoat
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Wizard and Magician both feel like 'half done' classes when compared to Enchanters and Necromancers. Mashing the two together and bringing in the overall power with a revised spellbook and values to those spells to be close to a Druid would have been a great move.
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Mages and Wizards were pretty well designed for how the game played pre-Kunark (Mages were too powerful, but not the most OP). Unfortunately the expansions made their role as "Nuke" classes increasingly irrelevant, while skyrocketing the power of Rogue/Monk/Warrior/Shaman/Cleric. Enchanters got even stronger too, when they were already the most powerful class in the game, post Necromancer pet nerf (although people didn't quite realize it for awhile).
If I was looking to balance the game better
without splitting the Enchanter into 2 classes, then I would nerf Charm (make it cost more mana / cast a little slower / have NPC's unable to dual wield if they aren't naturally supposed to), and move all of their Mana-related spells over to Wizards. They would still be crazy powerful with those changes, but at least it would tone down their insanely high Charm DPS, require more of an investment for the huge return they do still get, and level the playing field more in terms of how many ubiquitous buff capabilities they have.