Quote:
Originally Posted by hobart
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Proposal for consideration:
M/W/F - Races
Six racers maximum per guild
Starting line is behind Scout
No speed buff faster than sow
Must be levitated
On scout spawn race to Sontalak for FTE
Sont FTE wins for your guild
Tu/Th - Rotation
FFA, AM, AG, FFA, Riot, BG/Aegis/Kittens
If your guild wants a spot on the Tu/Th rotation, win an FFA clickfest and successfully complete quest
Sa/Su - COTH races
Maximum of two magicians per guild at Scout
FTErs must be at either DN or TOV zone line when Scout pops
Any guilds that team up for the Captian kill cannot have more than two COTHers and two FTErs combined for Scout
Person that turns in first wins it for their guild
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Can FFA scouts be pulled to the wyvern cave entrance? Since it’s a daily rotation, do multiple scouts spawning on the same day follow the same rules for that day or are subsequent spawns FFA? What are the consequences of you fail to kill he captain on your turn? What is the penalty for exiting the scout rotation?