Quote:
Originally Posted by Kika Maslyaka
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yeah exactly. would be no point for say warrior to have higher skill than a ranger
maxskill must be universal for all classes, or it doesn't make sence
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The MaxSkill() function is used for all skills, not just universal ones. Maybe Bard/Druid tracking is capped lower than Ranger? I think casters and hybrid weapon skills have a lower cap than pure melees. Can't think of other examples but I'm sure the arguments are that way for any number of reasons, so even though class might not matter in this instance you still have to feed it in.
I think in the end just running GameParse or something to find the % would be easier than trying to reverse engineer all the different calculations. Then you find out hit/miss rates and other things related to the spirit of the original question.