Quote:
Originally Posted by Kika Maslyaka
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let me re-quote:
I never proposed any changes - I really don't have to, SOE knew it was right thing to do and they did it. The point was to demonstrate that it was a right thing to do.
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Why does it have to be a right and wrong discussion? Why can't it be a design choice that other developers decided not to follow so they could garner more casual subscribers?
You are saying that adding non-interactive ports, binds, etc. to EQ (and all subsequent MMOs) is obviously a good thing because everyone since has done it that way. I am saying that adding non-interactive ports, binds, etc. to EQ (and all subsequent MMOs) is obviously a bad thing because it aided in decreasing interaction between players in a genre that is built around interaction.
Saying "It must be right because everyone since has done it" is like saying that "inventing machine helplines must be good for the business because everyone has them now". I'm sorry, it may lower operating costs, but I fucking hate talking to a god-damn machine because they can never answer my questions as accurately or as quickly as talking to a human being for half the time.
Quote:
Originally Posted by Kika Maslyaka
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discussing potential outcome of dropping a nuke on a city, is not the same thing as actually wanting to drop the nuke. Its all that is - discussion and speculation. The hang up is, that die hard fans seem to take anything as a direct threat the precious "classic standards", which will surely fall, if they don't all rush to its defense.
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I will acquiesce your point that you don't want to change P99. However, you are still trying to argue that classic EQ class imbalances are game-design flaws that were changed later. I refuse to see them as flaws. I see them as game-rules that advance the specific purpose of the genre this game belongs to.