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#21
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Quote:
If a mage always chain summons a pet to maximum level (I hate when I watch pet classes settle for the first one out of the box), consistently keeps haste up on said pet, remembers to refresh DS, and judiciously distributes nukes ... they really are top notch group tier dps. Coth, mod rods, and pet durability (emergency off tank) give them some limited situational utility. Mages are amongst the first lfg people I seek out for dps filler where most people would rather scoop up a rogue/ranger/monk that puts out less. I will say though, that I usually end up annoying most that join because I can and will make sure they pull a max summon (or close to) before they settle into the comfy chair of the grind. If I’m inviting a mage it’s for the pewpew and there’s no excuse settling for a 54 water pet that hits for 48 vs 56, backstabs for 144 instead of 168, and is 4 levels lower when that pet makes up 80% or more of your potential dps, is cheap to recast, and really only takes an extra few minutes to set up once at the beginning of a long grind session. The state of the magician summarized: Solo: -good solo xp potential (albeit annoying and tedious) Group: -cheap to gear out and still operate at near maximum potential -absolutely stellar group dps (top tier, lagging only behind charm pet) -limited group utility -does lack reliable cc; Achilles heel of the class Raid: -relegated to mod-rod bitch and coth whore for most all raid environments. -while not glamorous, mod rods and coth are actually pretty vital to raids
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