Quote:
Originally Posted by Kika Maslyaka
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convient abilities should not be be balanced vs combat abilities
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I had a post in one of the recent newbie forums about how recent MMO's "fixed" problems like this. Verant/Sony made the classes this way, from the roots of D&D, to ensure social interaction between players in and out of combat. Whether you view it as another chance to interact with others or as an inconvenience to your mobility, if you can't bind you will be forced to interact with other players to obtain a bind (yay socializing), and if you can bind, unless you're an asshole, you will offer more than your fair share of binds to those who cannot (altruism is also good).
Finally, you aren't required to bind anywhere, you could go through your whole leveling experience without dieing by being super careful. But knowing where your bound in relation to where you will leave your body will make you appreciate living through fights that much more (death having a real penalty is also a good thing).
TL : DR - Social interaction is good, in any way, shape or form. IMO, don't do anything to decrease it.