Quote:
Originally Posted by Polixa
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Well there are Classic Mechanics and there is Classic Experience. The two are not necessarily compatible.
To give a classic experience to players (i.e. ability to consume content) GMs might need to modify the classic mechanics.
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Quote:
Originally Posted by zodium
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The sooner we start approaching raid rules design from "what do players want and how do we design a raid cycle with space for those preferences" rather than "these player preferences are counter to The Vision and must be constrained in ways that definitely won't have massive unforeseen consequences," the sooner we'll have working rules.
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The Vision was fine for 1999, a time when people needed a good computer for gaming, paying a sub fee, multiple acc's were rare and player meta/mechanic/strategy knowledge and communication abilities was limited in comparison to today.
The only way to get a Classic experience is with a time machine, those don't exist. How many of us get random drops from our dial up connections these days?
Imo the issues we suffer today were self regulating in era. No guild raid # caps, rotations, instances, an army of alt bots, a full account or multiple of level 60 characters with NToV gear, an all in one wiki page.. and some players still feel the need to add things like map programs to aid them.
Any real changes, including ones GMs have implemented to "make it work 2012+" are not classic and not a true part of the museum. A player who never experienced EQ in original era comes in expecting "the classic experience" but that can't be replicated. 3D games have been around for over 20+ years. That feeling of going from an N64 to something like EQ on computer is long gone.