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Old 02-12-2019, 09:45 AM
kjs86z kjs86z is offline
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Join Date: Dec 2015
Location: St. Pete, FL
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Originally Posted by kaluppo [You must be logged in to view images. Log in or Register.]
I will probably get flamed for this. But here is the creative solution I came up with which has worked very well.

I go to KC and lfg on the cleric. If I get a group GREAT. If not I run to BW where I then park the cleric in a safe spot. I then log the Druid in who has PotG on and is in wolf form that has +2 mana regen. I then track a blue mob and pull it to the safe spot. I stack druids epic dot with winged death and root/rot the mob to 0-2% health. With the mob rooted, snared and almost dead I log out and bring the cleric in. As quick as I can manage I target and root the mob with the cleric to stop it's health regeneration that began the moment the druid left. By the time I get the root on the mob is usually between 16-25% health. 2 nukes and it's down with the cleric getting full XP.

The druids mana always stays FM so I never have to med him. The cleric uses 600 mana per mob so after 5 mobs I need to take a full med break on the cleric. At this point I will gate to KC and sit at the ZL medding up. While I am medding I do /ooc 59 cleric lfg. If I find a group before I get FM then I head to the camp and have some group fun. If not then I run back to BW and rince and repeat.

It's not 2 boxing. It's not power leveling. IMO it's using tools at hand to maximize mobs killed per hour for the cleric. And I think it's pretty creative.
autism
 


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