The biggest challenge is for the player who has a window of 1-2 hours and doesn’t want to spend 30 minutes running to a remote place only to find it empty and have to go all the way back to their starting point.
Many of the more empty places are that way for a reason. From the hole to kedge to HS to chardok ... these aren’t exactly friendly to the random lfg person. Dying? Meh. Zoning into a place without an immediate exit and being stuck there? That’s annoying. Without gate chardok for example is a PITA for a lfg melee.
If anything the crowded prime time zones will encourage those with wider networks of hunting buddies and those with longer windows of playtime to leave the crowded zones with more stable premade groups of friends.
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