![]() |
|
#16
|
||||
|
Quote:
I played an enchanter from 1999 to 2003. Enchanters on here work about twice as hard as on live to control aggro. I don't know if it's due to the hate on enchanter spells or if it's issues with tanks and their aggro abilities. Mez here feels like it has a tremendously higher amount of hate associated with it than on live. I used mem blur on live, but never to the extend I use it on here. Mem blur on live was for juggs or other high level camps here I have it mem'd for every group and cast it constantly. I'm not saying enchanters aren't fun, they're still a very entertaining class, especially if you're pulling and controlling the flow of mobs in the group, BUT there is an issue with enchanter spell aggro and I hope the devs address it. It's hard to find data for spell hate (Read: impossible) that the only evidence is anecdotal. It was the same with charm and charm got changed so hopefully devs give us a bone. Here's my memory on spells on here vs classic: Root: A slight reduction on hate would make it feel more like classic Color line of AE stuns: A slight reduction on hate Mez: A medium reduction in hate Tash: A slight increase in hate. YES you read that right. Tash on here feels like it only does 80% of the hate it did on live. Charm: A slight increase in hate. Same. Charm doesn't give as much hate on here as it did on live. Slow: A reduction in hate. Slow didn't do nearly as much hate on live as it did on here. I'm not trying to get enchanters buffed, it just annoys me when I notice these inconsistencies when playing. | |||
|
|
||||
|
|